Sep 06, 2007, 09:41 AM // 09:41
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#21
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Wilds Pathfinder
Join Date: Dec 2005
Location: Australia
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/NOT SIGNED
I easily beat EOTN with only heros/hench. I didnt even change their builds or which henchmen i took until the last mission. The only mission i failed was the last mission. All i did was sub in/out a few and i beat it 2nd attempt.
Their AI and skill bars have improved over other games. As a long term player (4500+ hours) who only plays with heros/hench i can tell you:
Heros/ Hench are only as stupid as the people controlling them
I do however have a few gripes about not using skills. Namely 'Order of Undeath' on a MM necro and a few others.
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Sep 06, 2007, 10:19 AM // 10:19
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#22
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Pre-Searing Cadet
Join Date: Aug 2006
Location: Cape Town
Guild: South African Guildwars Alliance [SAGA]
Profession: N/E
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Quote:
Originally Posted by Day and Night
Bear in mind that AI requires server computational power.
Imagine - thousands of players running H/H team each, plus one instance copy with individual monsters in it for each of these players. And voila - huge server cpu power sucked.
Thus ArenaNet needs very smart-coded and straightforward AI to reduce server load. And adding AI feauture that seems to be simple to players may result in significent server load increase. Desert Operations
Probably ArenaNet already have troubles with server load (i noticed heroes/henchies freeze sometimes).
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AI is computed client-side, i.e, on the PC that you play on.
That is the very reason Anet uses instances and not a large, open to all, real-time world like WOW and some other MMOs.
Very little information actually passes to and from the Anet servers and your Guild Wars client. Use the -perf parameter with a shortcut when launching GW, this will display the FPS as well as the data traffic to and from the Anet servers.
Last edited by ilchophe; Oct 02, 2012 at 02:38 PM // 14:38..
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Sep 06, 2007, 10:22 AM // 10:22
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#23
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Desert Nomad
Join Date: May 2006
Guild: Scars Meadows [SMS]
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Haven't have any problems. Maybe it's the skills or maybe the hero's you use?
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Sep 06, 2007, 10:27 AM // 10:27
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#24
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Banned
Join Date: Jan 2007
Location: Drazach Thicket
Guild: Temple of Zhen Xianren [Sifu]
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Quote:
Originally Posted by Fr_3_aK
/NOT SIGNED
I easily beat EOTN with only heros/hench.
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That isn't the point.
That isn't anything like the point.
Where it is possible or even easy to beat things with them doesn't change the fact that they can't use builds assigned to them to their full potential... nor even half potential in some cases. You admit yourself that they have trouble with certain skills. They have trouble with certain courses of action.
It may be sufficient to complete the game.... but seeing the Herohench using their builds in a sub-par manner is disappointing regardless... and makes for a diminished game experience.
I most definitely /signed this...
And while I might easily have Herohenched all three campaigns and working my way through EotN.... I still want it fixed.
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Sep 06, 2007, 10:29 AM // 10:29
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#25
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Frost Gate Guardian
Join Date: Jul 2006
Location: westAscalon4lyfe?
Guild: Giggity Giggity [GOO]
Profession: W/
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Zhed has been running up close and personal to cast Meteor Shower... unless Anet will give Zhed the centaur skill "Trample", something is screwy around here.
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Sep 06, 2007, 11:47 AM // 11:47
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#26
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Krytan Explorer
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Despite the number of people complaining about worse AI since the release of Gwen I'm really not noticing anything different. Even from the people that play Hero Battles, who are the first to notice any changes in AI behavior, I haven't heard anything new. Sure there are a lot of problems with the AI and I'm also disappointed that Anet isn't solving them despite all the feedback from the Hero Battles community, but none of the problems mentioned here seem new to me.
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Sep 06, 2007, 11:54 AM // 11:54
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#27
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Desert Nomad
Join Date: Apr 2006
Location: Scotland
Profession: W/N
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There is a problem with the heroes indeed.
I flagged my heroes to move to get them out of a trap's range in a dungeon, once they all got there, Olias was low on HP and Mhenlo had been standing there for 5 seconds doing nothing, Olias just fell from the poison and mhenlo instantly starts casting Res Chant. So that was DP gained for laziness.
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Sep 06, 2007, 11:57 AM // 11:57
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#29
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Ascalonian Squire
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Quote:
Originally Posted by ilchophe
AI is computed client-side, i.e, on the PC that you play on.
That is the very reason Anet uses instances and not a large, open to all, real-time world like WOW and some other MMOs.
Very little information actually passes to and from the Anet servers and your Guild Wars client. Use the -perf parameter with a shortcut when launching GW, this will display the FPS as well as the data traffic to and from the Anet servers.
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No, AI works on server-side. If AI is computed client-side then when i lag my heroes must be stuck and do nothing. But instead they attack and kill monsters while i freezed. And my ping doesn't have an influence to my heroes interrupt.
Moreover, if AI worked on client then alot more information should pass to Anet servers.
ANet site have article about online cheating and client-side vs server-side things.
By the way i'm bored the way Rt heroes cast splinter weapon... They cast it on monks and elementalists :S
Last edited by Day and Night; Sep 06, 2007 at 12:08 PM // 12:08..
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Sep 06, 2007, 12:15 PM // 12:15
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#30
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Ascalonian Squire
Join Date: Aug 2007
Guild: ROTK
Profession: Mo/Me
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/signed
My Nightfall heros were behaving in strange ways in the few weeks before the GW:EN Preview.
And Veck runs too fast, if you start an attack run and he is set to guard, he is the 1st one in often and draws the agro.
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Sep 06, 2007, 12:18 PM // 12:18
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#31
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Wilds Pathfinder
Join Date: Oct 2006
Location: In world with nothing to do except poker
Profession: W/Rt
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Lol DDD
Whiners get something "good" done again. Someone just needs to mention something shit like "my heroes acting wierd" and the panic starts! "EEK MY HEROES AIN'T ACTING NORMAL!".
Just shut up whiners. They haven't changed a thing in the AI, as someone mentioned, heroes are just stupid as the people controlling them. I had no problem beating storyline with herohenchies. And over 10 dungeons I have done I have used some sort of heroes and they just work wonders.
These are those things what someone mention and then everybody thinks so. But hey, thx for giving me the laugh of the day
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Sep 06, 2007, 01:12 PM // 13:12
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#32
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Frost Gate Guardian
Join Date: Jan 2006
Guild: Nix Guild (NG)
Profession: N/E
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"Heros/ Hench are only as stupid as the people controlling them"
Is that self reflection?
I beat NF.Gwen,FireIslands...just Heroes/Hench ..hench for FI.It doesnt change the fact as been posted on this thread there are problems with the Hero AI.If the monster AI allows them to pick you up 1 1/2 circles away from your circle why cant your H/H in your circle use skills agaist monsters attack you in your circle.Even minions will stand around.They need to fix it.
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Sep 06, 2007, 01:28 PM // 13:28
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#33
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Desert Nomad
Join Date: Dec 2005
Location: The Edge
Guild: Tormented Weapons [emo]
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/signed
I also beat the game with heroes and henchies exclusively, as well as other campaigns, but there has been a noticeable drop in their AI. I've gone into some detail on other threads so I won't here...with one exception that someone else has mentioned. On more than once occasion I would jump into the fray (I was playing a tank) only to notice my health dropping rapidly and damage to the enemy not what it should be. I'd pan around and see my heroes and henchies standing back scratching their pixels. No, I didn't flag them back there and didn't have them set to avoid combat. They just wouldn't be attacking. I'd even ping the enemy. Finally, I'd drag the mob to them and they'd reluctantly get into the fight. This only happened a few times, but this still isn't the AI that I fell in love with playing Nightfall.
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Sep 06, 2007, 01:35 PM // 13:35
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#34
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Krytan Explorer
Join Date: Aug 2007
Profession: N/
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retarded heros > random pugs
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Sep 06, 2007, 01:40 PM // 13:40
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#35
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Ascalonian Squire
Join Date: Oct 2006
Location: Kingston/Grimsby, UK
Guild: Grenths Executioners [reap]
Profession: W/Mo
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Lately, I've found my Heroes and Henchmen running off randomly. I had Acolyte Sousuke *repeatedly* run away from a flag I'd set down deliberately to get everyone away from combat and healed up, only for him to be killed by a group of charr and a group of destroyers, because he wouldn't listen to me. I've never had this problem before, occasionally heroes won't break off from combat straight away, but they've never gone back for seconds before.
/signed
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Sep 06, 2007, 01:44 PM // 13:44
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#36
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Banned
Join Date: Jan 2007
Location: Drazach Thicket
Guild: Temple of Zhen Xianren [Sifu]
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All this nonsense is basically why I have my heroes set on the primary task of keeping me alive while I personally do the killing of things... Stupidly enough they're actually alright at that most of the time.
... Most.
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Sep 06, 2007, 01:51 PM // 13:51
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#37
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Krytan Explorer
Join Date: Apr 2006
Guild: TLA
Profession: Me/
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/signed
wth did you folks do to the AI?
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Sep 06, 2007, 01:52 PM // 13:52
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#38
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Ascalonian Squire
Join Date: Jun 2006
Guild: Mutants [MU]
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/signed
But I have to admit that Zhed's times of "glory" in Gate of Madness were pretty hilarous if you looked it that way. He just rushed those titans while we were pulling away for a rest. And there goes 30 minutes of fighting trough the mission..
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Sep 06, 2007, 01:52 PM // 13:52
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#39
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Banned
Join Date: Dec 2005
Location: Belgium
Guild: [ROSE]
Profession: A/
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/signed for scripting our own AI, but it's server side so QQ.
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Sep 06, 2007, 02:21 PM // 14:21
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#40
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Lion's Arch Merchant
Join Date: Feb 2007
Location: Netherlands
Profession: E/
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/Signed
Some heroes have indeed been acting strange lately.
Lately when there is a spirit (like cast by a ranger mob) in the way all heroes/hench get all messed up and stand still at random until I attack the spirit and kill it.
Also seems the melee henchies are on super aggro mode atm, following mobs almost across the radar and not coming back to me when I start moving in the opposite direction (they used to). Only when I plant a flag they'll come back. They always were on aggro mode instead of guard but it was never this bad I think.
One other thing that bothers me is if I have all of them flagged somewhere as I am luring mobs. If I run back to them while under attack and remove the flag so they come running towards me and the mobs, they refuse to heal until they have actually reached me (this is without planting another flag, just removing it). Usually I just run back towards them and then remove the flag but sometimes I get snared or crippled and need a heal. Not sure if this is new but I dont think I have noticed it before.
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